So in the GNR Battle every BoS member is killed, in fact, I saw a single Super Mutant take down 4 Brotherhood members in the Washington Monument. However, it didn't balanced the Brotherhood of Steel to match them.
#FALLOUT NEW VEGAS TALE OF 2 WASTELANDS MOD#
The mod made every Super Mutant in DC as tougher as in New Vegas.
Often there's outdated and/or confusing info. All the content is hosted by a private forum (including installation, mods, patches, tutorials), which is a mess to read.In this assignment you can't complaint about the lack of gambling (TTW Interiors adds it).Adds various cool mechanics from New Vegas, such as those mentioned before.But be aware that those aren't nearly as polished as their New Vegas counterparts. Has support for Project Nevada, a World of Pain and DC-Interiors.Although I didn't use myself, I lurked quite a bit on the forum. The mod support is reliable and fast, usually somebody answer within a day.Although the tutorial for installation is confusing ( see here), don't be disheartened. It's a massive and ambitious project and in my book it counts for something, specially with the effort from the devs.I would say right now you lose more than you gain gameplay-wise. It combines both games, severely handicapping them at the same time. What's your rating? As of it's current state, I would rate it 5/10. This type of thing tends to happen during every play I did, and can take hours depending on how you're familiar with modding. Enclave Power Armor sometimes ignore pulse damage, you can fix this bug with this submod (not official), which is bugged itself and you have to open in on FNVEdit to fix it. I would say that 1/3 of every SM you fight will have some of these problems. You won't be able to complete the main story line without opening your console at least 12 times to fix game breaking bugs, for instance.Įnemies in general (specially Super Mutants) have frequent path-finding issues, they will get stuck on stairs, get inside walls, fall of bridges etc. It's functional, but barely playable in the long run. making F03 Super Mutants as tough as their NV counteparts.ĭoes it work? Kind of. The Devs took some liberties for balancing - e.g. Worst case, lose a couple of hours.įeatures of the mod: The mod features everything that Fallout 3 has, with some New Vegas features adapted into like crafting, ammo benches, survival, hardcore mode, items, weapon mods, and ideally could run most of New Vegas mods. Reminding, it's free, which means you should give a try nevertheless, if you feel like it. What is this? It's trying to be a comprehensible review from my experience, since I couldn't find any before playing myself, as the mod is hosted on a private forum. Currently the mod is in beta (since about 2013), but still is active developed. New Vegas crafting, repair, perks, traits etc are somewhat adapted to the Capital Wasteland. You start in the latter and can whenever you want take a train to Mojave Wasteland. What is Tale of Two Wastelands ( TTW )? It's a mod that injects Fallout 3 content into Fallout: New Vegas. r/galaxynewsradio - Fallout-sounding music r/falloutcosplayers - Fallout-related cosplay r/Wasteland - A subreddit for the Wasteland games.
r/thefalloutdiaries - Journal-like fan fiction. r/falloutmods - Fallout modding community r/classicfallout - Classic Fallout Games
#FALLOUT NEW VEGAS TALE OF 2 WASTELANDS SERIES#
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